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Author Topic: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC  (Read 4124 times)

gtmtnbiker

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Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« on: February 05, 2009, 09:26:29 PM »
Mario Kart 64 + Super Mario 64
provided by the Animersion team.

This is actually the emulator that comes with Legend of Zelda Ocarina of Time/Master Quest bonus disc. The Animersion team used a tool to replace the existing ROM.  I'll put a link to a tutorial that has some info on how to do this at some point.

DVD Covers




GamePlay Videos[size=18pt]



[size=18pt]Download[size=18pt]

Code: [Select]
http://ifile.it/2p789om

Download and extract using PeaZip or WinRar.  Two *.gcm files, one for each game.  They're PAL versions but if your mod chip supports it, they can be forced into NTSC mode.

Testing:
Burned on Ritek G04 mini-dvd at 2x using LiteOn DVD burner. Tested on Viper GC Extreme.


Are you new to this forum?  If so, please read the Tutorials that are in the Tutorials section of this forum. Especially these ones:
1. Extracting original RARs http://thepurplecube.org/forums/index.php?topic=229.0
2. Gamecube Disc Burning Guide http://thepurplecube.org/forums/index.php?topic=134.0
3. This one tells you about creating SFV files but read it to understand what SFV files are and where to get RapidCRC. http://thepurplecube.org/forums/index.php/topic,309.0.html

Before asking a question, please use the search function of this forum to see if the question has already been asked and answered


« Last Edit: February 05, 2009, 09:52:42 PM by gtmtnbiker »
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thepurplecube

Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« on: February 05, 2009, 09:26:29 PM »

kevvieman87

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #1 on: February 05, 2009, 09:39:03 PM »
you guys are gods among men. I don't know how you do this.... GODS I tell you!!

kevvieman87

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #2 on: February 05, 2009, 10:21:16 PM »
Tested and kicks ass! It's so cool to get back to uber crappy graphics lol... but I love these tracks! The sound seems to have issues, but NO COMPLAINTS here :-D thanks a kabillion!

thepurplecube

Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #2 on: February 05, 2009, 10:21:16 PM »

gtmtnbiker

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #3 on: February 05, 2009, 10:32:12 PM »
Tested and kicks ass! It's so cool to get back to uber crappy graphics lol... but I love these tracks! The sound seems to have issues, but NO COMPLAINTS here :-D thanks a kabillion!


Glad you liked it.  Yeah, the sound is not perfect but that's what you get with an emulator.
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lcollector

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #4 on: February 05, 2009, 10:36:15 PM »
does mario64 work with NO glitches???!! 'cause mario kart is kinda messy when the race starts.. but cools down after a while playing.

gtmtnbiker

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #5 on: February 05, 2009, 10:55:36 PM »
does mario64 work with NO glitches???!! 'cause mario kart is kinda messy when the race starts.. but cools down after a while playing.


It seems to but I only played it for 10 minutes or so. I'm supposed to be working on my project, not playing games. ;)
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Ezamorax

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #6 on: November 10, 2009, 04:51:11 PM »
did they run over GC modchip XENOGc?

Zhorax

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #7 on: November 10, 2009, 07:30:05 PM »
did they run over GC modchip XENOGc?


Could you be more clear on your question? I don't get it :)
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MarioMadness

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #8 on: November 10, 2009, 08:20:11 PM »
did they run over GC modchip XENOGc?


Could you be more clear on your question? I don't get it :)


I Think hes asking if it works on a mod chip lol.

Zhorax

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #9 on: November 11, 2009, 04:05:05 AM »
did they run over GC modchip XENOGc?


Could you be more clear on your question? I don't get it :)


I Think hes asking if it works on a mod chip lol.


If that's the case, then yes it does work on the xenoGC
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Flint

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #10 on: November 11, 2009, 05:23:20 PM »
any idea if this works with the wii and the backup launcher?

Its just out of curiosity, I might download just to add it to my collection. Even though Ive got the N64 and stuff :P

Zhorax

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #11 on: January 30, 2010, 12:55:35 PM »
Noticed this wasn't on the master list, added!
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bowserevilking

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #12 on: May 24, 2010, 03:49:40 PM »
Hey, before I burn this, does the emulator interfere with the OOT/Master Quest disc saves? Seeing as they use the same emulator, I was thinking it might save with the same Memory Card file name or something. Just to be safe.

AkaSuKIEliTe

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #13 on: June 03, 2010, 06:27:34 AM »
thanks i like mario kart but not supermario it sounds scary
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Andrija96

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Re: Mario Kart 64 + Super Mario 64 (PAL) Can be forced to NTSC
« Reply #14 on: July 23, 2010, 10:02:07 AM »
I have Nintendo Wii (Wasabi Chip).
Will those two games work on my wii?